December 18th, 2008 by Joel Haddock

I have always had a soft-spot for post-apocalyptic fiction. From movies to comics to games, if something is set after the end of the world, I’m usually willing to give it a shot. Sometimes this turns out for the best, such as when I find something I enjoy like Jericho. Sometimes it doesn’t go well at all and I end up spending $9 to watch something like I Am Legend.
I trace most of this strange love of mine back to a little game called “Wasteland.” Released back in 1988, Wasteland was an RPG in the mold of Bard’s Tale, but set in an America destroyed by nuclear war. As a team of Desert Rangers (the law and order of the wastes), you wander the shattered lands of Nevada solving problems, saving lives, and kicking ass. I played the hell out of Wasteland, trying to make my way through it with various teams and skill sets, seeing what worked out the best. And, for years, Wasteland stood alone in terms of RPGs sharing the post-apocalyptic setting. There were rumors of sequels (and one sort-of sequel called Fountain of Dreams, but we won’t talk about that…), but for the most part Wasteland was a lone oddity in a world of swords and sorcery. That is, it was alone until the mid 90′s, when Black Isle Studios released what most called a “spiritual successor” to Wasteland. That game, of course, was Fallout.
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