A Strange Journey Indeed
August 11th, 2010 by Joel Haddock
I am, relatively speaking, a newcomer to the Megami Tensei world. My first entry into the series was Persona 3, but since then I’ve tried to branch out into some of its other forms. Most of these journeys have been fruitful; SMT: Devil Survivor was my pick for Best of the Year last year. My most recent trip, however, did not end so well.
I picked up Shin Megami Tensei: Strange Journey, a few months back, but didn’t get to crack into it right because (appropriately enough) I was busy trying to finish another playthrough of Devil Survivor. When I wrapped that up (following my man Gin’s advice this time), I eagerly moved on to Strange Journey.
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If there is perhaps any greater compliment I can pay to a game beyond a willingness to pick it up and play it again immediately upon finishing it for the first time, I do not know what it is. For some games, such as Civilization, this is only natural; every game is different, and each session presents an array of new factors to differentiate it from the last. In Metroidvania type games, perhaps it is an urge to top my previous time and make my way through the game more efficiently. In sports games, perhaps it is simply the desire to hear John Madden speak to me again.
While Otakon certainly has plenty of “industry” panels for companies like Bandai and Funimation to get the word out about their latest acquisitions, or for voice actors to take Q&A from the fans, the vast majority of panels at the convention are run by the fans themselves. Running the gamut from “Crafting Your Own Manga” to “Live Catgirl Whack-A-Mole,” odds are that you’ll find at least something that strikes your fancy to attend.