September 23rd, 2009 by Joel Haddock
If there is perhaps any greater compliment I can pay to a game beyond a willingness to pick it up and play it again immediately upon finishing it for the first time, I do not know what it is. For some games, such as Civilization, this is only natural; every game is different, and each session presents an array of new factors to differentiate it from the last. In Metroidvania type games, perhaps it is an urge to top my previous time and make my way through the game more efficiently. In sports games, perhaps it is simply the desire to hear John Madden speak to me again.
RPGs, on the other hand, are usually a different story. After sinking thirty or forty or more hours into a game, I generally don’t have much of a stomach to start it all over again. Generally, there is very little need for me to ever do so; the story has been told, and telling it again is going to bring me little in the way increased enjoyment. For my favorites, I will often pick them up again someday (I play through Chrono Trigger and FFVI every few years, simply for the joy of it), but almost never have I started one over immediately upon completion.
Shin Megami Tensei: Devil Survivor has broken that trend.
Continue Reading…
2 Comments »