Reaction: Other M
September 30th, 2010 by Joel Haddock
One of the very first things I learned in my Creative Writing 101 class in college was a very simple rule of writing: Show, don’t tell. As a storyteller, the responsibility is on you to draw in the audience and paint a picture for them – let them understand what is going on through their own observations rather than simply explaining things to them. Showing a character’s irrational lashing out at someone is far more engrossing than simply saying “Dave was angry.”
The designers of Metroid: Other M must have missed this class, because they sure love to tell us pretty much everything.
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There was a day, long ago, when gender in video games was an unknown topic. This was not because no one wanted to to talk about it – it was simply because no one ever thought to talk about it. Early games were essentially gender-neutral; players, for the most part, were not playing people, but were instead playing things.