Reaction: Puzzle Quest 2
July 28th, 2010 by Jeff Feeser
Back – way back – in the halcyon days of 2007, the original Puzzle Quest was released on XBox Live Arcade. While, at the outset, it seemed like another Bejeweled clone, of which I had already played my fill, it actually housed a much deeper game, complete with RPG elements, and multiple strategies with which the game could be played. While I had vowed to swear off all match-three games due to a complete and utter addiction to PopCap’s flagship title, the addition of new and different ways to affect the board, in addition to having an actual opponent who I had to outplay, brought me back to the fold.
Fast forward to about 6 months ago, when Joel and I got a preview of the new Puzzle Quest 2, and were promised one singular thing: More. More matching, more spells, more minigames, more character options, more, more, more.
Boy, did they ever deliver.
Pokemon: whether you love it or hate it or hold no opinion on it, you’ve definitely heard of it. Whether you’ve encountered it in video game form, card game form, cartoon form, or any other endless number of merchandising forms, it’s pretty tough to avoid. Pikachu snack foods, Pikachu party favors, even Pikachu airplanes; there is denying the reach of Pokemon in global culture.