Looks Like Rain
July 15th, 2009 by Joel Haddock
Every day, when I wake up, one of the first things I do is peek out the bedroom window into the outside world. I do this for two reasons: First, to make sure the damn squirrels aren’t on my bird feeder (I am a crotchety old man), and second, more importantly, to see how the weather looks. I do this because the weather plays a large part in most of the decisions I make first thing in the morning. If it’s bright and warm and sunny, I can perhaps get by with a t-shirt. If it’s cold and windy, I’d should probably think about a sweater. If it’s pouring, I might have to consider canceling my hike in the woods later that day. If it’s 90 degrees and humid at nine in the morning, I might also want to think about canceling it for completely different reasons.
The point here is: the weather is an important, constant factor in pretty much everyone’s life. So why is it, then, that games tend to ignore it completely?
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