Revisiting the Wasteland, Part 5 – Fight the Future
August 24th, 2011 by Joel Haddock
If you asked someone to come up with a list of features as to what defines a role-playing game, you’d be liable to get a drastically different set of answers depending on what RPGs they had played. Some might answer turn-based combat, party-based character building, and a robust crafting system. Then again, the person right next to them might answer with real-time combat, moral choices, and the opportunity to sleep with your party members.
Of course, neither person is wrong; there are such a wide variety of RPGs out there that such a sprawling list of responses is inevitable. Of course, if you dig down past a lot of the aesthetic and mechanical choices designers make, there are still some core tenets of role-playing games that hold true across the board. In my experiences, one of those core ideas is that of growth. It could be growth in the sense of characters gaining levels and abilities, growing stronger in a very mathematical gameplay sense. Or, it could be a more metaphysical growth of character, with the snot-nosed punk from the small village blossoming into the kind-hearted hero of the land. In either the case, the idea of becoming something greater than what you were before in order to overcome the obstacles before you remains the same.
Continue Reading…

I’m sure you’ve all been there before at some point in your life: playing a friendly game of Monopoly, enjoying the zesty give-and-take of shifting the same pile of money back and forth between players, when suddenly you notice that the banker took $300 when he paid himself for passing Go instead of the mandated $200. Perhaps it was an accident, you think to yourself – it would be easy to be distracted by the pure fun of Monopoly and make such a mistake. And yet, on the next go-round the board, you see him do it again. That’s when you realize: you’re dealing with a cheater. You respond the only way you know how; driving the Thimble playing piece into his eyeball while screaming about the “integrity of the game.”
STEALING EVERY MUG IN THE EMPIRE