Why Project Natal Doesn’t Matter
June 2nd, 2009 by Joel Haddock
I will readily admit that several years ago when Nintendo first unveiled the Wii, I was one of many who sat back, impressed, and boldly stated “this is going to revolutionize gaming.” Looking back on things now, it seems clear that the Wii has changed gaming, but not really in the ways we expected.
The promise of motion-controlled gaming has always been an elusive one; touted as the next evolution of interactivity, we are all often inclined to think that its mere existence will make a game better. The Wii, I think we can agree, can easily demonstrate that this isn’t always true. Motion controls, when implemented poorly, can seem far more of a burden than a benefit.
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