Five-Line Friday Update: Map Scrappin’

February 13th, 2009 by Joel Haddock

For some reason, I can’t quite seem to focus on finishing a Team Fortress 2 map successfully lately; after scrapping my first CTF map concept, I started up another one (as mentioned a few weeks ago), but now I’ve decided to drop that one and start work on a new variation of the first one.  While this does manage to keep things fresh and new, it’s not so great in terms of actually getting a final product.  This week also feels like a bit of a holding pattern in terms of starting new games, as I know a whole slew of titles I’m interested in are coming out over the next several weeks, first and foremost being the new Fire Emblem for the DS.  With that in mind, I haven’t really wanted to get too involved in any older titles, so I’ve just continued hacking away at King’s Bounty and Hoshigami.  Speaking of Hoshigami, if anyone out there comprehends this confeigm engraving system, please enlighten me; even the FAQ writers don’t seem entirely clear on it…

-Joel Haddock

Five Line Friday Update – Royal Treasure Seeker

January 23rd, 2009 by Joel Haddock

Took my first stab at (what I think is) the final boss of Persona 4 last night; got wiped out after twenty minutes of fighting, so I think I’m definitely going to have to revise my strategy on this one.  This is one of those games I’ll be a little sad to finish, because I’ve enjoyed playing it so much – that’s the sure sign of a keeper.  Got King’s Bounty for the PC this week after playing the demo – plays very much like Heroes of Might and Magic, but with a real-time world map.  I’ll provide more impressions as I get some more time in with it.  Finally, started over on Hoshigami: Remix on the DS after a 6 month hiatus; that game was designed by people who hate people.

-Joel Haddock