The Game That Wasn’t There
July 9th, 2010 by Joel HaddockI have had a hankering lately to play a game that does not exist. Specifically, a Western RPG as they used to be, before Bioware and Bethesda took up the reins of Western RPGdom. Of course, many of you will say there is nothing wrong with those two being in charge, but I’m afraid that Dragon Age and Fallout 3 just don’t scratch that itch for me.
So, why? Why am I dissatisfied with the current crop of Western RPGs? What are they missing, what are they doing wrong?
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My parents were nice enough to let me own video game systems when I was younger, but the trick of the matter was that if I wanted a new game, I pretty much had to buy it myself. Outside of very rarely getting a game at Christmas or my birthday, any time I wanted a game I had to save up birthday money, chore money, allowance, anything really, and choose carefully what I wanted to purchase. This, as you might imagine, made me pretty choosy when it came to selecting games; if it was going to take weeks and weeks of saving to be able to afford one, I wanted to make damn sure I was going to get my money’s worth out of it.
If there is perhaps any greater compliment I can pay to a game beyond a willingness to pick it up and play it again immediately upon finishing it for the first time, I do not know what it is. For some games, such as Civilization, this is only natural; every game is different, and each session presents an array of new factors to differentiate it from the last. In Metroidvania type games, perhaps it is an urge to top my previous time and make my way through the game more efficiently. In sports games, perhaps it is simply the desire to hear John Madden speak to me again.
Before jumping into my full reaction to the game, I have to be honest up front and say that I did not complete it. When I wrote the Spectacle Rock review policy, the conditions clearly stated that I would not review a game until I completed it, or until I quit it out of frustration. In this particular case, Rule #2 has come into play. Despite my best efforts, Star Ocean has forced me to throw down my controller, throw up my hands, and shout plaintive cries to the game design gods as to how they could ever let such a game come into being. With that made clear, we can take a deeper look into what could cause such hate to fester in my gaming soul…