Revisiting The Wasteland – Part I
August 16th, 2011 by Joel Haddock
In the year 1991, I was twelve years old and fancied myself quite the gamer. I didn’t call myself a gamer, because that phrase didn’t exist yet. I was just a kid who played a lot of video games, and I was pretty proud of that. I had my NES, with plenty of hours sunk into Mario and Zelda. I had my dad’s PC, where I was playing things like Space Quest and Sim City. I even still had the old Intellevision, where I could bust out Shark! Shark! and Burger Time if I was so inclined.
I knew platformers. I knew adventure games. I knew whatever you would classify Marble Madness as.
The one thing I didn’t know was the CRPG.
I had played some Dungeons & Dragons titles on the Intellevision, and while they captured some of the aspects of exploration and treasure finding, they didn’t have much in the way of story or theme. I had also dabbled with Final Fantasy and Dragon Warrior on the NES, but something about that had just failed to grab my imagination (not to mention my attention, which waned steadily with my early confrontation with level grinding). For the most part, the idea of role-playing in video games was completely foreign to me.
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If someday I am standing at the Pearly Gates and St. Peter looks down at the sum total of my life and asks, “You played Civilization 2 once for an entire weekend? Like, 32 out of 48 hours? Seriously?” I will answer him, head held high, “Yes, yes I did. And it was totally awesome.”
One of the nice things about games is that, unlike in real life, you can usually pretend that the world revolves around you. I mean, I have tried on occasion in real life to take the view that I am the most important person in the world, but damn if the world doesn’t agree with me.