Endangered Species – The Health Kit
April 16th, 2010 by Michael DamatoIn first person shooters these days, a once universal item seems to be appearing with less and less frequency. Whether it’s the steaming whole chicken-on-plate of Wolfenstein, or the white box with a red cross from Doom, health kits have become an endangered species. Muscling in and out-competing these gentle creatures has been the animal known as ‘regenerating health.’ Featured more prominently in recent games, it has beaten its opponent to the point of it possibly becoming extinct.
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There has been a lot of talk lately from developers about User Generated Content. They speak of it in the way all buzzwords are spoken: in excited tones flush with possibility. This worries me in some ways, for reasons you might expect: The danger I see with this sudden new focus on UGC is that some developers may be looking at it as a nice easy way to cut their development costs – put out a bare-bones experience and include with it the tools to let users build their own levels/maps/etc, and just let them handle the rest. The problem here is that making users do all the work is not the point of user-generated content. Though developers now may talk about it as if it is something entirely new, UGC has been around for a long time, and in many forms.