A Strange Journey Indeed
August 11th, 2010 by Joel Haddock
I am, relatively speaking, a newcomer to the Megami Tensei world. My first entry into the series was Persona 3, but since then I’ve tried to branch out into some of its other forms. Most of these journeys have been fruitful; SMT: Devil Survivor was my pick for Best of the Year last year. My most recent trip, however, did not end so well.
I picked up Shin Megami Tensei: Strange Journey, a few months back, but didn’t get to crack into it right because (appropriately enough) I was busy trying to finish another playthrough of Devil Survivor. When I wrapped that up (following my man Gin’s advice this time), I eagerly moved on to Strange Journey.
Continue Reading…

There is a refrain that I hear often on gaming sites: “turn-based combat in RPGs is dead.” As anyone who has been paying attention knows, it is a favorite hobby of games journalists and bloggers to proclaim the death of this, that, or the other. For instance, adventure gaming has been declared dead on more occasions than I can count, and yet seems to be enjoying quite a resurgence at the moment; episodic Monkey Island games, some fantastic-looking titles like Machinarium, and a host of others are popping up for download on a weekly basis.
If there is perhaps any greater compliment I can pay to a game beyond a willingness to pick it up and play it again immediately upon finishing it for the first time, I do not know what it is. For some games, such as Civilization, this is only natural; every game is different, and each session presents an array of new factors to differentiate it from the last. In Metroidvania type games, perhaps it is an urge to top my previous time and make my way through the game more efficiently. In sports games, perhaps it is simply the desire to hear John Madden speak to me again.