Reaction: Civilization V
October 29th, 2010 by Joel Haddock
I think I can say with absolutely no hesitation that the Civilization series has occupied more of my gaming time than anything else through my life thus far. Stretching all the way back to Civilization I, we are probably easily talking in the over-a-thousand-hours range. From the moment a friend handed me that original 5.25” floppy and said to give it a try and I saw that first Roman settler sitting in an empty world, I was hooked.
Civilization games combine three of my favorite things: exploration, strategy, and building. Civilization was my first entry into the 4X world, and it still remains my top series in the genre, even after all these years.
Of course, as the years have gone by and each new edition of Civ has come out, the question always lingered as to what they could do next. Each new iteration of the series introduced something new, usually with interesting new strategies right along with it. Civ II added pretty much more of everything, Civ III added culture and borders, and Civ IV added religion and corporations. Each new addition gave the player more options for deeper strategy, but the simple act of continual increases in complexity couldn’t go on forever, could it? At that rate, would Civ VII or VIII be more than a single player could possibly handle?
With the release of Civilization V, Firaxis has decided that the cycle of addition couldn’t go on forever, and has gone back to the drawing board in many ways to recreate a new Civilization experience. In some ways this succeeds wonderfully, and in other ways it falls very flat.
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If someday I am standing at the Pearly Gates and St. Peter looks down at the sum total of my life and asks, “You played Civilization 2 once for an entire weekend? Like, 32 out of 48 hours? Seriously?” I will answer him, head held high, “Yes, yes I did. And it was totally awesome.”
I’m sure you’ve all been there before at some point in your life: playing a friendly game of Monopoly, enjoying the zesty give-and-take of shifting the same pile of money back and forth between players, when suddenly you notice that the banker took $300 when he paid himself for passing Go instead of the mandated $200. Perhaps it was an accident, you think to yourself – it would be easy to be distracted by the pure fun of Monopoly and make such a mistake. And yet, on the next go-round the board, you see him do it again. That’s when you realize: you’re dealing with a cheater. You respond the only way you know how; driving the Thimble playing piece into his eyeball while screaming about the “integrity of the game.”
I remember the day Master of Orion III came out. After heading off to the mall during lunch, I returned to work, bag in hand, and ripped open the package in the car. Tucking the game itself safely under the seat, I stealthily smuggled the manual into my office where I proceeded to read it, a few pages at a time, as soon as the opportunity arose.