Reaction: Fallout: New Vegas
January 17th, 2011 by Michael Damato
In 2008, Bethesda revived the long dead Fallout franchise with the release of Fallout 3, after acquiring the franchise from Interplay. Having had to wait almost 10 years since last playing a “core” entry to the franchise, I was stoked to play Fallout 3. And while the atmosphere was there, it left a lot to be desired as a Fallout game. Thankfully two years later Obsidian has stepped in to fill the void that Fallout 3 failed to fill.
Good
Story
While Fallout 3’s story painted a stark black and white contrast between the Brotherhood of Steel and the Enclave, the factions in New Vegas are much more gray. Between the Legion, the New California Republic (NCR), and Mr. House, they each have the own good and bad points. The Legion is ruthless, brutal, and oppressive; but to citizens in its territory, they offer safety and security that the other two are unable to provide. The NCR offers democracy and freedom in the style of the pre-war governments, but has expanded too fast, annexing whomever they wish – with or without their consent. Finally, Mr. House offers a vision and knowledge to return to pre-war glory, but is a heavy handed dictator with little regard for those who disagree with him. Of course, players who dislike all of these factions can also elect not to side with any of them.
Layer on top of this many competing sub factions and you have a giant muddled mess with no clear morality to pin down. Situations the player encounters in the story much more closely resemble parts of the first two games, particularly the situation in Junk Town from Fallout 1 and competing interests in Vault City, New Reno, and the NCR from Fallout 2.
