September 15th, 2010 by Jeff Feeser

Back when I was in high school, I was involved with a regular D&D group. We’d bust out our 2.0 edition books, roll up some characters, and go on what was basically a glorified dungeon delve hack and slash. The story underpinning these adventures was never very in depth; there were never any deep political machinations, no secretly evil NPC waiting to turn on us, no damsel to be rescued who was actually working for the evil wizard we were fighting. Everything was very black and white. Hell, at one point, we were actually fighting a gang boss who had named himself “Mayor McDemon” (who we were pretty sure got elected through some sort of vote fraud). It doesn’t get much more straightforward than that. We were dudes who liked killin’ baddies, and these guys were the baddies we were gonna kill.
Because of this, and because of the fact that as a group we can’t go ten minutes without being cynical or sarcastic about something, it became a running joke in the party that we, as players, would wonder aloud what the monsters in these dark rooms were doing before our stalwart heroes burst through the door. Would they be thinking of the next strategy to pillage the local town, or would they be huddled over a lab table, coming up with new sources for renewable energy? Was that design on the floor a sigil to summon a dark lord? Or was it really just a diagram for how to best plant crops so that the town could have a self-sufficient food source? It didn’t matter to our party, because we were heroes, and they were monsters. They had to die.
Fast-forward 15 years to present day, and that idea still sticks in the back of my mind. As I embarked on my “New game +” of Nier, it made its way back to the forefront.
Continue Reading…
8 Comments »