Where We Remain

January 25th, 2010 by Joel Haddock

For the past few months, fellow writer Chris and I have been boldly taking our first steps towards actually producing our own honest-to-goodness video game.  This is a long road that began for us back in college, with many projects started, and all ending the same way: lost to the mists of time.

This time, however, was different.  Thanks to Chris’s embracing and rapid comprehension of Flixel, as well as some less lofty goals for our first project (no 3d survival horror time travel games right off the bat…), we’ve actually been able to see an entire project through to (almost) completion.

So, with that, I humbly offer Where We Remain for your consideration.  To quote Chris:

It’s a mostly-adventure, a-little-action top-down game written in Flixel. It’s closest in design to Adventure for the 2600, but it’s not a remake or anything like that. The island is quasi-procedurally generated each time you play — the algorithm isn’t that sophisticated, but there’s more to it than just a random shuffle.

Give it a try, and I certainly hope you enjoy it!

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3 Responses to “Where We Remain”

  1. Greatbacon Says:

    Looks quite interesting, but the website seems to be broken or something, as I don’t see the game.

  2. Joel Haddock Says:

    Yes, sorry about that; we have a small bug that is preventing it from loading on certain versions of Firefox; we’ll have that resolved shortly!

  3. Chris Says:

    The Firefox bug is fixed, allelujah! Have at it!

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