Ron Gilbert revisits Secret of Monkey Island

June 5th, 2009 by Chris Klimas

 

“While Insult Sword Fighting is one of the first things people think of when they hear Monkey Island, I thought it seemed little tedious (but fun) as I played though it again.  There is a point where you say ‘I get it’, but you’re still forced to go though the motions again and again.  If I was going to do Insult Sword Fighting in a future game, I’d make it more free form allowing the player to be clever and construct their own sentences.”

To commemorate the upcoming re-release of Secret of Monkey Island, Ron Gilbert offers his commentary on Secret of Monkey Island, 19 years after he designed it. It’s a really amazing glimpse of what went through one designer’s mind as he worked on one of the seminal games of the graphic adventure genre.

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