Reaction: Suikoden Tierkries
May 29th, 2009 by Joel Haddock
I am going to go out on a limb here and state outright that I assume no developers set out to make a mediocre game on purpose. This is a bold claim, I know, but I’m going to stick by it. The thing is, there are many choices a designer can make that, individually, don’t seem very critical, but when added together as a whole can water down an entire experience. Add to this the comfortable ease in sticking with the tropes well-established in a particular genre, and before you know you end up with a final product that doesn’t really excel at anything it does, but doesn’t do anything that poorly, either.
When Suikoden Tierkreis was released a few months ago, I was a little trepeditious about picking it up, having no past experience with the series. Sure, I could do some light reading on the internet to try and catch up, but that’s really not the same. The thing is, I kept hearing good things about the game, from the general buzz of lots of people playing it, to a lot of very positive reviews (including Famitsu, who stated it was “a game with no noticeable flaws”). Deciding to give it a closer look, it turned out that Tierkreis was a Suikoden spin-off, as opposed to a sequel, and had almost nothing to do with the core series itself. Intrigued enough, I picked up a copy.
Continue Reading…
One of the nice things about games is that, unlike in real life, you can usually pretend that the world revolves around you. I mean, I have tried on occasion in real life to take the view that I am the most important person in the world, but damn if the world doesn’t agree with me.