Review: Mirror’s Edge
November 26th, 2008 by ScottyGrayskullI’ll admit it: I was one of the people who bought into the Mirror’s
Edge hype. Those first screnshots in February really piqued my
curiosity, and I admit to getting delicious flashbacks to my time with
the Prince of Persia series when I saw the game in action three months
later. I’ve always found parkour fascinating and will forever have a
massive love for platformers, so I was understandably very excited
about this game. As time wore on however I started to have doubts, and
took a more cautious approach. I decided that the platforming itself -
or at least what we’ve seen to that point – looks like it might be top
notch, but the question is if the developers can sustain this
throughout the game or if it’ll be a very short and/or padded
experience. Playing the initial level at PAX and the demo a few months
later only reaffirmed that opinion.
Now that the game is out and I’ve had a chance to play through it, has
it met even my cautious expectations?
In short… sort of…
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