DRM: Then And Now
September 25th, 2008 by Joel HaddockHas it always been like this?
The term DRM, which has been in gaming news quite often lately, is a relatively new one for gaming. The concept of DRM, on the other hand, is nothing new at all. DRM in games has been around as long as I can remember, though it used to go by the far more honest term “copy protection.”
Back then, the concept was simple: the user buys a game, and it’s theirs. The only thing the company asks in return is that you don’t copy it to give to anyone else. As many game publishers as there were, that was how many different methods of copy protection you were likely to run into. Some were clever, some were crap, and almost all of them could be easily circumvented in some way. Let’s take a look back at how some various games handle the idea of DRM way back when…
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